Here is where I think RDR falls short. I have two major gripes here that stand out. I separate out these two parts because they are the pieces that I think would have made this a truly great game. I know it has gotten great reviews and sold a ton of copies, but I personally don’t see how it is getting reviews as good as it is. I don’t find it a bad game, as I have said but these are pieces that could have made this an amazing game instead of a good game.
· Storytelling. This only becomes apparent when you reach the supposed culmination of the story that you have been presented with for nearly 20 hours. The makeup of the story feels wrong, and put together weakly. It feels as if they weren’t sure how to tell a story. Instead of the story feeling emotional and attaching you to characters, they throw you into a character they have constructed and assume you’re going to care about your family because Rockstar deems it so.
All this game needed was a rearranging of the pieces of the story and this could have felt totally different. The problem is that this leads you in with 20 hours to no climax, and then forces you into about 2 more hours to reach a final climax. This is an aborted story arc that feels unnatural, and feels poorly told. If you were a freshman in high school and wrote a short story in this method, you would be reprimanded for breaking a tried and true method of telling stories. I wish they would have taken a queue from great RPG’s (read Bioware) in their ability to tell a story.
· Multiplayer. I feel like the free roam was a great direction. What this game needed was to take this ball and roll with it. They needed ways to make this a sort of co op campaign. Instead they chose to try and include all the normal game types for multiplayer that you have played a hundred times. The problem is that this isn’t a shooter and doesn’t control like one. It needed to take its strong points and focus on that, instead of the mess of modes it attempts and doesn’t do very well at. The free roam is fun, but could have been fleshed out to be a standout, it feels like it was tacked on.
Score: FAT.
· Fun at times, problems distracting (FAT)—Rent, avoid buying unless you really dig what they dug.
Review: Red Dead Redemption - The Good